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Warhammer Online Dev Talks Online Games

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Warhammer Online: Age of Reckoning Creative Director Paul Barnett says online games are "corrupting" and "malign," simply atomic number 2 means it in the nicest way possible.

Speaking at the Develop Online group discussion, Barnett aforesaid he demoralized members of his development team from playing Blizzard's hugely successful World of Warcraft, which he delineate arsenic "flawed hotshot," because it would stimulate too untold impact connected the development process of their have MMOG.

"When you dismantle [former games] you can never be sure whether you incur genius or fault," he said. "The reason I don't play other online games is that they'Re corrupting, they are cancerous, they change the way you think."

Describing the effort it took to establish a quest structure in Warhammer Online that wasn't based on the World of Warcraft mould, atomic number 2 said, "That one change took three months of meetings, because the people I was up against were corrupted aside the gaming experiences they'd had. They weren't capable of intellection sideways because they knew the answer, and information technology worked, and resulted in a game that is precise successful."

"You can't be the Beatles," he added. "If you endeavor and be the Beatles, you'll finish up as the Monkees."

Barnett also took striving to excuse the numerous delays that have plagued the game, and offer assurances that the game is almost ready. "We'Ra nearly there, Divinity help us, the fifth time we docket it, it's going to work," atomic number 2 said. "Moral one: Assume't trust your schedulers. Add more metre."

And momentarily of extraordinary candor, he admitted, "When we launch these games, we can't schedule for shit."

Source: Eurogamer

https://www.escapistmagazine.com/warhammer-online-dev-talks-online-games/

Source: https://www.escapistmagazine.com/warhammer-online-dev-talks-online-games/